Voxel damage prevention for weapon modding
- A missile definition property to prevent terrain/voxel damage.
- A missile definition property to multiply terrain/voxel removal radius by a scalar.
- A warhead definition property to prevent terrain/voxel damage.
- A warhead definition property to multiply terrain/voxel removal radius by a scalar.
- A global/world property to prevent any terrain/voxel damage other than from drills.
Accidental damage to voxels tends to be undesirable in many forms of gameplay on planets (e.g. mechs, tanks, large numbers of warheads), but survival also depends on drilling to mine ore for refining and building. Being able to disable or modify these occurrences separately in mods and worlds would allow alternative gameplay in the survival mode that is normally left in creative mode.
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