Suggestion : New vehicles types

ShorteeGaming shared this feedback 4 years ago
Submitted

The idea of Trains within SE is an untapped deposit of both creativity and functionality. While improvised trains do exist currently within the game their effectiveness is severely limited, due to both the complexity of creating and optimising them. Introducing trains will allow people to properly network to each other allowing for easier transport of materials and vehicles. Their introduction will also allow for more accurate role play servers to take place. Inherently they will also add a huge layer of destruction, as well as giving players the ability to flex their creativity designing modular bridges as well as turntables etc. It will also allow players to create armoured trains and to tactically cripple supply routes. For example an enemy faction could destroy a bridge over a ravine causing the train to stop making both the cargo and players sitting ducks. This could also create a new demand for heavy lift aircraft as well as interceptors. At the end of the day introducing this new vehicle class would be another great experience and learning layer for players and developers alike. While many people will not see this as something interesting or essential it will certainly result in wide spread use if implemented correctly (being balanced).


Another would be tracked vehicles increasing both realistic aspects as well as creative aspects tracked vehicles have always been a sort after feature and i don't think i need to mention why. I'm sure every member of this amazing community would love the introduction.


Thanks for your time and i hope you (dev team) and other players will consider this suggestion as well as like it. Keep up the good work on this amazing game and i hope to see it's population boom in the coming months and years.

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