Suggestion: Monorail

willvette shared this feedback 5 years ago
Submitted

Monorail tracks links to Monorail Module(s) like Rotor to Rotor Head.

  • Monorail segment: a 1x1x1 block straight segment of monorail, useful for gantries, elevators, and cranes.
  • Monorail Grid Node: a 2x1x1 block straight segment of monorail that becomes a node on one end but can connect to 2 nodes forming an intersection
  • Monorail Node: a free-standing pylon that must intersect voxel, auto-linking to the nearest node 10 steel plates per meter up to 100m, polygonal curving as smoothly as possible given the points, can be aligned to local grid
  • Personal Rail-projector: a tool used to manually connect monorail nodes
  • Small Monorail Module: small ship monorail connection, two “pin” connections link it to the rail allowing it to go through curves with ease.
  • Large Monorail Module: large ship monorail connection that can technically go over nodes, but they must be aligned to grid, as it has a line connection linking it to the rail

In the center of the rail is a linking line that curves and bends with the rail. A Node has a small gap in the center to prevent the whole system to be considered one large grid and can be unloaded to save on system resources. However, the module “pins” can only withstand so much before releasing, a higher offset will weaken its hold, too much pressure in any other direction will set it free. Therefore, the sharper the curve, the more restrictive the speed limit going through that curve. Curved track can cross each other but the module must have enough offsetting clearance to get by.

Power is provided via the ship with the linking module(s) but is relatively low in power demand.

The large grid block segment, node connections that can curve and bend, and an intermediary large grid block that connects both types is suggested like this so you can have two large grid stations in un-aligning grids and still connect via a monorail.

As for the science behind how it works, I think it uses the same tech as the landing gear, gravity gen., and jump drive… “Magic”!!


I'm well aware it has already been done with both vanilla and by using mods, but often its finicky and may invoke the wreath of clang. But having a stable rail platform may reduce lag and improve stability (fewer wheels, rotors, and pistons). Plus think of all the engineering you can do with a rail system; gantries, cranes, ship printers, space elevators, catapults, mass drivers, and rail guns.

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