Something voxel-related is causing CTD

jje64 shared this feedback 5 years ago
Submitted

Keep getting CTD while playing. Have tried removing mods and the problem persists. Appears to happen at random around mid-game while on the Earth-like planet. Here's what the log is showing...


2019-11-12 15:38:23.637 - Thread:   1 ->  Exception occured: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at Sandbox.Engine.Voxels.MyVoxelGeometry.Intersect(Line& localLine, MyIntersectionResultLineTriangle& result, IntersectionFlags flags)
   at Sandbox.Game.Entities.MyVoxelBase.GetIntersectionWithLine(LineD& worldLine, Nullable`1& t, IntersectionFlags flags)
   at Sandbox.Game.Entities.MyEntities.GetIntersectionWithLine(LineD& line, MyEntity ignoreEntity0, MyEntity ignoreEntity1, Boolean ignoreChildren, Boolean ignoreFloatingObjects, Boolean ignoreHandWeapons, IntersectionFlags flags, Single timeFrame, Boolean ignoreObjectsWithoutPhysics)
   at Sandbox.Game.Entities.Character.Components.MyCharacterRaycastDetectorComponent.DoDetection(Boolean useHead)
   at Sandbox.Game.Entities.Character.Components.MyCharacterDetectorComponent.DoDetection()
   at Sandbox.MySandboxGame.ProcessInvoke()
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at SpaceEngineers.MyProgram.Main(String[] args)
2019-11-12 15:38:23.639 - Thread:   1 ->  Showing message
2019-11-12 15:38:25.696 - Thread:   1 ->  Log Closed

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