Something voxel-related is causing CTD
Submitted
Keep getting CTD while playing. Have tried removing mods and the problem persists. Appears to happen at random around mid-game while on the Earth-like planet. Here's what the log is showing...
2019-11-12 15:38:23.637 - Thread: 1 -> Exception occured: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at Sandbox.Engine.Voxels.MyVoxelGeometry.Intersect(Line& localLine, MyIntersectionResultLineTriangle& result, IntersectionFlags flags) at Sandbox.Game.Entities.MyVoxelBase.GetIntersectionWithLine(LineD& worldLine, Nullable`1& t, IntersectionFlags flags) at Sandbox.Game.Entities.MyEntities.GetIntersectionWithLine(LineD& line, MyEntity ignoreEntity0, MyEntity ignoreEntity1, Boolean ignoreChildren, Boolean ignoreFloatingObjects, Boolean ignoreHandWeapons, IntersectionFlags flags, Single timeFrame, Boolean ignoreObjectsWithoutPhysics) at Sandbox.Game.Entities.Character.Components.MyCharacterRaycastDetectorComponent.DoDetection(Boolean useHead) at Sandbox.Game.Entities.Character.Components.MyCharacterDetectorComponent.DoDetection() at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2019-11-12 15:38:23.639 - Thread: 1 -> Showing message 2019-11-12 15:38:25.696 - Thread: 1 -> Log Closed
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