Revised gameplay through ore localization and soft gating of content
Submitted
Atm the gameplay is bland and confusing. you can spawn both in space and on every planet in the system with nothing making any of the locations unique or rewarding compared to the rest eliminating all sense of progression and purpose.
I propose a framework for the gameplay where you spawn on a planet with the goal of engineering yourself of the planet, into space and reaching the alien planet as the end goal by rewarding advanced resources for end game tech and along the way unlock content trough reaching locations bearing the required ore for building said locked content,
Files:
SpaceEngineersS...
Replies have been locked on this page!