Restricted world size rework.

Michael D Brown shared this feedback 4 years ago
Submitted

I have seen others ask for more options for world size restrictions. With the current system you can go into the config file and increase the world size past 100km. However the visible boundry wall does not match the increase in size.


I have two concepts for size restricted worlds. This is of course assuming we can adjust the size above 100km properly. If I am not mistaken the current boundry will destroy grids and players if they pass through it.


1. Make the boundry a bump boundry. With the implementation of safe zones the mechanic should not be that hard to implement. (When players/grids reach the boundry it bumps them back)


2. Make world boundry a teleport mechanic. Similar to oldschool asteroids. When a player/grid contacts the boundry they are moved to the respective side of the world.


I feel that because the the current boundry will destroy things people don't like using restricted worlds. However restricting the world size has many advantages when it comes to servers. Especially with shaping the world for better player/player interactions both friendly and combat. Anyone who has played on official server knows that people are either clumped close together or spread out over unreasonably vast distances(5-30+ thousand km distances)


I will come back to this for edits as I have to run off to work.

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