"purgatory" anti griefing measure

Lane shared this feedback 5 years ago
Submitted

The idea is that players that legitimately play the game and spent time building and mining and progressing the tech tree accrue "Purgatory merits" based on time played. points are not saved between days or logins.


These merits are to be applied to whoever griefed someone. the merits spent on the person that wronged them are added to his respawn timer. merits accrued can also self redeem any negative time assigned to a player that has spent their time to punish him.

in this way players that spend time actually mining and building accrue points to spent on grievances and redemptions, while players that spawn and kamikaze immediately to destroy other players stuff as all they like to do dont have the time to collect any.

Additionally, players may redeem merits to "pardon" a player of their choice- reducing their respawn time if they were fined and stuck in purgatory inappropriately. This economy of Purgatory should work as legitimate players outnumber the destructive elements, and generally agree on what is and is not unfair griefing.

It may also foster more civil attacks/warfare/raids, as players dont want to be penalized for bad behavior, and outright griefing for the sake of bad feelings may be removed entirely if this mechanic was put into place; a griefer may spawn in a space pod and ram a nearby faction base, but then finds the outraged victims slapper cumulative prugatory points on him, and his respawn timer ramps up to 60 minutes.

in another example, a player may think he was griefed, when in actuality it was an accident or misunderstanding- the "griefer" player could plead his case from purgatory and other players may redeem him, and thus these merit points would be a great resource to foster a cooperative and less chaotic environment.

The point is to punish that bad element that doesnt bother playing the game, only logs in to cause ruin.

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