Programmable Block wait command
Submitted
It would be nice to have a wait / delay command available in the programmable block, similar to the "delay(100)" command used in Arduino (where 100 refers to the number of milliseconds to halt code execution).
I realise that due to the game engine tick mechanic it's impossible to get an exact time measure, but even an approximate "delay 100 ticks" type command would be useful. I realise this can be done programatically in code, but I find it makes for messy code.
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