Major Survival Overhaul needed
This is obligatory. Survival is extremely boring and it's basically grind->build->grind more->build bigger. it's only grinding. Needs more dynamism and more dynamic threats other than groups of autoaim turrets (ships) which fly aimlessly in unespecific directions. Number of turrets you own shouldn't define how prepared you are for survival threats, the game needs a bit more of tactical depth.-Make survival somewhat goal-oriented? (don't overdo it).
-Add more dynamism in survivalThis is my issue with Space Engineers, grinding, boredom and lack of dynamism in survival. If you don't like my suggestions at least make survival different in the way you like, but make it different. it's really boring in its current state.
-An idea: look in other games for the specific features which make their sandbox-survival fun and study them, add similar/equivalent features or shamelessly copy them into your game. Something obvious to mention: the feeling of boredom is produced by doing an activity which never changes, for a long period of time.
-another idea: the best way to improve something you created is to continuously test it (for yourself) and refine it, test it and refine it, test it and refine it, until it's good. You will see for yourself in-game if what you made lacks something very important, and also it's when you are testing stuff for yourself when you know specifically what to fix. Not to mention it's also when you are testing in-game when you get the best ideas. If you continuously add-test-and-refine something for a very long time, in an analogy, you turn a simple bow into a crossbow with sights, you make the correct atomic model, etc. The best creations were made by testing and refining them pro-actively, for a long period of time.
Testing and refining X mediocre creation for a long period of time will eventually make it good. Testing and refining is the best practice for developing games. 99% of games which are trash in their release is because the devs didn't try the game for themselves* (for a decent amount of time!). They only saw the programming part of it. This was the case for No Man's Sky, many CoDs, many Battlefields, etc.
Some of these mentioned games, such as the first one, did the pro-active testing and refining after their bad release, and eventually turned it in a good creation with good steam reviews.
*This is what happened in the explosive wolves update episode, you added them but didn't bother testing them for yourselves (so you obviously didn't refine them) so what happened is that you added a 100% broken game feature, which could have been good if you tested it for yourselves
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