[1.188.105] Large files sync
Submitted
On my dedicated server parameter <EnvironmentHostility> is set to "CATACLYSM". Because of this, there are many meteor craters on the surface of the planet.
Voxel map "EarthLike-1779144428d120000.vx2" has grown to enormous size ( 145 MB ) , now it causes problems when connecting players.
Good idea:
- Separate the files transfer and client sync to different threads.
- Add option "file transfer limit" for limit transfer speed of large files from server to clients.
For example: on my server upload speed is 40 Mbps, i set limit to 25 Mbps. Now large transfers will not overload channel, 15 Mbps will left to sync. No lags, gameplay more fun.
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