Improve Ore Generation Algorithm

vizthex shared this feedback 5 years ago
Submitted

Like the title says, the current system isn't good - specifically on the Star System maps. It seems like all the ores are on the planets - and that's fine, I'd love to have huge ore patches like in real life - but in space there's almost nothing (and I like starting in space because gravity is annoying when building)


I'd like to see it be more similar to what's used in the space scenarios and what was used in the past, ores aren't super rare (especially Uranium since you need that to power a base early on)


I would say (this is obviously grossly oversimplified but still) that it could be something like this :

35 - 45% (maybe the exact amounts can be configured in a new setting button on world creation or something) of Asteroids would have just stone and maybe small patches of a few ores

80% would have Ice (maybe small patches are common and bigger ones are rarer, I remember when Ice was first introduced you'd find way too much)

65 - 75% would have Iron (Exact size and density of the patch can vary randomly, same goes for all ores)

45 - 50% would have Cobalt (oh also these could all overlap, obviously. So you can technically get an asteroid with every single ore, if you're lucky)

35 - 45% would have Silver

30 - 35% would have Gold

25 - 30% Magnesium (small patches since it's not as useful as other ores)

And finally, 15 - 25% of asteroids would have Platinum.


Now I'm sure none of these are super balanced, but it was more to give a general idea of how this system could be revised. Anyway, other than that the game is great.


Thanks for reading!

- vizthex

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