I think you are implementing a development tree, but...
A little introduction: The whole translation is done with google translator.
Now we have:
Tech 0 - Survival kit
Tech 1 - Basic assembler and Basic refinery
Tech 2 - Assembler and Refinery
Of course, these innovations will make the game in the early stages much more fun.
But most players are accustomed to playing at higher stages of the game. Now we are faced with the problem of too many Assemblers and Refineries, which complicates the management and use for the construction of large ships.
Could you add tech 3, which would include much more roomy and accelerated Assemblers and Refineries, as well a extra large containers.
Although there is another suggestion. You can add associations of blocks of the same type in the inventory, for example, all containers are combined into one, similarly with Assemblers and Refineries
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