Gravities effect on the players
With the push for survival and adding challenges to the game for the player to overcome. I propose that the effect or lack thereof having a negative effect on the players when they stay in it for a long period of time.
If a player stays in low or zero gravity for more than three days game time without returning to normal gravity planet based or artificial. The player will experience a negative effect once returning to normal (1G) gravity.
The effect would differ depending how long a player had stayed in low of zero gravity after the three days in game wait time.
For one day - past blurred vision
two days past - blurred vision and slowed movement
four days past - blurred vision, slowed movement and wobble or uncontrollable movements
Five days past or greater - blurred vision, unable to move for a time (dependent on duration past five) and unable to operate ship controls.
To correct or prevent a player would need to return to (1G) gravity before the three-day time limit or use a medical bay (not a survival block) before returning to normal gravity.
The blocks are already in game to correct the problem and the game already takes in to account gravity. This would just add one more thing for later in game survival and deep space travel.
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