Expose AI mode for remote control blocks, or make a alternative way to get accurate nearby players.
Currently there are only hacky workarounds, which include: using turrets or sensors, but that requires modding which not every server has it also tends to make builds horrendously huge due to the size of them, to top it off it can be decently inaccurate and doesn't work too well for alot of cases with smaller drones, I should also note spawning "keen ai" currently is a bit cheaty and in most cases you prob don't want to give every person commands to spawn keen ai, nor can it be set to your own team.
What I'd like to recommend is a similar block to turrets where it can only see so far away but it can give accurate coordinate data for use with programming blocks, thus making it possible to make automated defenses for offline and online use without having to use hacky methods, if a server doesn't want it to be possible it could have a toggle called "Allow Player Tracking Block"
This would entail similar settings to a turret in terms of:
It would allow players to look for: Small Ships, Large Ships, Players or Non players enemies.
and meteorite (would be cool to make meteorite seeking drones)
OR expose the remote block ai portion with limits, I do not ever think any public use of coordinates should be able to be achieved from infinite distance, which is why it should be limited to local area similar to other devices, maybe only twice the size if necessary (so drones could follow longer distances)
It would be purely up to the player to make scripts to use this info.
This would expand the gameplay as a optional route or incase a player does not have enough players themselves it would allow players to make their own support, and offer new ways to play the game, as it would be really fun to be able to turn your robotic army on people raiding your base or even send out scouting drones into the vast coldness of klangs space.
It's size would be relatively smaller as well, maybe it could be a sphere (visually), in a block that rotates towards the nearest object that matches its setting.
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