Explosive Decompression

BigOlBearDog shared this feedback 4 years ago
Submitted

Please please please this game needs explosive decompression so badly, and it doesn't need to be complicated or flashy. Just use the code for determining if a room (please) can be pressurized and add a script (please) to determine where breaches in the mesh are located (please) and then use basic vectors to launch loose objects and players out. This might also require a script to determine how long the decompression lasts (you can use the scripts from the mesh breach location to find the volume of the pressurized area) because I'm so tired of just getting a little poof when I open a door. This could end up having many combat functions, allowing players to jettison debris from their wrecked ships and plan to avoid depressurization of cargo holds to avoid losing valuable cargo. I'm not skilled in coding but I have some understanding, and I think that this (even though a mechanic like this one has ever been implemented) is reasonably feasible.

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