Expand Survival to Include Bosses, Caves, Ruins, Treasure and Loot

Vulkan shared this feedback 4 years ago
Submitted

When a player destroys a Pirate base, they could either get / find resources (like treasure chests) that could sometimes also reveal coordinates to secret locations for players to explore. some of these locations could be abandoned bases, ancient ruins, or massive caves that hold loot or coordinates a boss battle.

Players could go to the boss's location and either 'find' or summon the boss (Either a fleet or pirates or a massive pirate ship). When the boss is defeated, items (such as credits or materials) could be looted or scavenged, as well as cosmetic items.

Loot rewards that players could get could include new building materials that can't be made by the player (forcing them to loot them) to craft special blocks that normally couldn't be built in Survival (My idea would be adding tungsten to the game that can make "super heavy armored blocks" and Plutonium as a more powerful alternative to uranium).

The Goal here would to create an incentive to explore the universe, Looking for bosses to defeat, ruins and caves to explore, and the looting of advanced materials that could make powerful ships.

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