Erweiterungen / Addons / DLC +

|ado| shared this feedback 3 years ago
Submitted

regards


There are a number of mods that, if implemented in the main game, would fit very well.


Space Craft Clang of Liberty


https://steamcommunity.com/sharedfiles/filedetails/?id=2288421198 This is a quest mod you probably know it. It would fit in incredibly well. In the standard mod with one of the peaceful factions, you would have to be able to set this in-game via ALT- + F10, that would be optimal. This is the only NPC mod I would suggest. There are some building blocks that would also fit perfectly.


Energy Shields


https://steamcommunity.com/sharedfiles/filedetails/?id=484504816 This mod is so popular, has been running so stable without updates for countless updates. I think that's missing right, so the opportunity to be able to protect yourself additionally.


landing gear


https://steamcommunity.com/sharedfiles/filedetails/?id=1114854185 - Only this in this way. The old suspensions are still ok for the base game, but if you could improve on them via a DLC that would be ok.


Pistol, Carbine, and Assault Rifle


https://steamcommunity.com/sharedfiles/filedetails/?id=1837126694 Many people ask about it, so that the pallet would be in handguns. There is also a lot of demand for new weapons, there should be a "Proto-Gun", a laser weapon as a prototype that consumes an incredible amount of energy, so that you can sit down 1 but probably not 2. A gun needs at least 1 large reactor. Damage calculation like rocket launcher but with a different visualization, nobody notices. The 4th laser weapon found in the workshop, its texture.


As a DLC title / action - Clang of Libertry - everything, maybe even stretch in content, especially when workshop projects are taken over. something like that would be a lot of wishes and would be a good statement with generally good mods.

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