DLC Industry 2.0

Dmitry Nesterov shared this feedback 3 years ago
Submitted

- Added conveyors of an open type (i.e. it is directly visible on them how cargo boxes move, but boxes

the same type, so as not to complicate the development of the DLC). There is

2 types of conveyor: conventional conveyor and conveyor elevator. Open type conveyors can only be built

in gravity, and they have limited bandwidth. Open conveyors

type is also available in different development options, there are T1, T2, T3 options with different bandwidth.

- New ores and alloys have been added to the game.

- Alloys are produced in a special building (this is an advanced purifier, it has 2 times more entrances

for the conveyor). Alloys are made from 2 different metals.

Alloys are needed to create very powerful armor, as well as new buildings in the game (in the future).

In general, this is an interesting topic "alloys", this can complicate the production chain and thereby develop the topic of industry.

- Assembly line (is a more convenient assembler in terms of customization). To every open conveyor line

you can connect a robotic arm (it welds like a welder - objects from ore). If there are 2 cells nearby

there is also a robotic arm, then together they are combined into one system and thereby speed up production.

What for? This is a more flexible production setup, plus it is visually very beautiful as a factory. If this

animated and with sounds.

- Smoke is now emitted from purifiers - regardless of whether they have a pipe in them or not. And if there is a ceiling next to the smoke, then

it is now covered with soot, plus if there is a ceiling next to the cleaner, then the cleaner itself begins to be covered

soot, as well as the nearest production buildings. How to prevent soot from appearing? For this in the game

now there is a new type of conveyor - ventilation pipes, they are connected to the ventilation building, and he in turn

into the exhaust pipe of the cleaner. This way, the smoke can be brought out directly onto the roof and the workshop is not polluted!


- Only liquids and gases can now be passed through conveyor pipes, ordinary objects cannot.

- Containers can no longer store liquids and gases if they are not in cylinders. For this purpose there are

special cylinders in the form of buildings.

- Pumps are now needed to transfer liquids (they require a lot of energy). But the pumps are only needed

in gravity.

- Added Swamp Biome, as well as a new liquid resource - oil! Oil is present on the planet

in small quantities, small deposits. If a cavity forms under the deposits, then the oil goes there

flows down like a liquid. The deposits were invented on purpose so as not to load the computer too much.

for calculations.

- Oil can be processed into fuel for transportation.

- New decorative elements of the factory: Horizontal hanging chain (remember the terminator).

Lava Pool (Smelt), can be built under chains, decorative item.

Wire walls (decorative element). And other industrial decorative items.

- New resource Coal (can be found under the forest or under the new Swamp Biome). By the way, oil can be

process into Coal in a purifier. What is Coal for? For the Purifier to work! Because

a purifier is essentially like a smelting furnace, and it needs a combustible fuel to smelt.

Coal can be obtained from wood (in the purifier) ​​and wood can be obtained from trees.

- All vanilla buildings received a 3d animation upgrade, now they are more alive and can be seen as details

inside them move during operation.

- Added an industrial battery (just suitable for powering a large factory), at least

4 times the size of a conventional battery.

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