Control Panel Idea
I have noticed is the control panel is super messy the larger a build gets and it really lacks organization. I started building a large base and have resorted to grouping things but even that has managed to get messy. So now my option is to hide stuff and hope I never need it or naming everything. Two options I thought to fix this one less of a pain then the other but both solid ideas.
Option One Folders...
Make it so you can create folders that can be opened and collapsed at user will allowing us to break up rooms and sub systems into folders to hide and organize them away. Make it so the user can create folders within folders so on. Meaning I could make a tree like...
Base
- Docking Platforms
--Docking Bay 1
---Primary Systems
----Airlock Doors
---Sub Systems
----Lighting
-----Internal Lights
Kind of like above where the player can create a tree of folders to help clean up the control panel and make it less of a pain in the butt to find stuff sure its extra work for the player but some of us play SE with role play in mind and this would go a long way to help it.
OR
Option Two Grouping Permissions...
This idea is a bit more complex then the one above. When you create a block grouping you can then set a permission level of that grouping so lets say I setup a block group for the docking port lights and I set its permission to level two then I set the control panel I have accessed it from to a permission of level three. When I access this panel because it is above the current permission level of the lights it will allow me to access and edit them. As well as anything the same level or below its current permission levels.
However if I made a panel at a lower permission level say one then I wouldn't be able to even see the other permission levels above and would only be able to access permissions the same level as the panel or lower.
While doing its this way would allow for clan ranking which would be great it is a far more complex system.
Personally I would love to see a hybrid mix of both systems in game just because it would allow for some strong role playing as well as designs for stations on a clan level. Anyway thanks for reading.
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