Block grid size lock when building
Hello and thank you for amazing engineering game!
When I am building a small ship and want to draw required components for the selected block from cargo container by right mouse click on its port, as soon as I move the view with the selected block on th eport, the block changes it's size from small grid to large grid. As a consequence I then draw components by right clicking, I draw components requred for large grid (the same way it works for large grid blocks and small grid containers, but it is not that common scenario).
I understand, that it is handy to automatically change block size according to what grid size the block would be placed on, but for the case of components drawing from containers it's rather anoying.
I would appreciate to have a key shortcut to "lock block grid size" in order to avoid above mentioned behavior (btw. there is simmilar function to "lock block orientation" by the L key, so it should be not that difficult to implement)
Thank you for its concideration.
I'd rather see the automatic block switching removed entirely. Switching between small and large grid is easy enough using the 'R' key. I had created a plugin that disabled it and it worked really well. Unfortunately the plugin loader is discontinued.
Anyway, I see three options:
Note: The key hint for toggling between small and large grid is missing. It should be where the green R is in the image below, but it is missing.
For the Space Engineers developers:
Implementing this should be really easy. In Sandbox.Game.Entities.MyCubeBuilder there is a property CurrentGrid. The set method for that property has an if-block:
Removing that if-block disables automatic size changes entirely (option 1, this is what my plugin used to do). Adding the setting mentioned in option 2 to the list of conditions would allow the player to toggle it on and off.
I'd rather see the automatic block switching removed entirely. Switching between small and large grid is easy enough using the 'R' key. I had created a plugin that disabled it and it worked really well. Unfortunately the plugin loader is discontinued.
Anyway, I see three options:
Note: The key hint for toggling between small and large grid is missing. It should be where the green R is in the image below, but it is missing.
For the Space Engineers developers:
Implementing this should be really easy. In Sandbox.Game.Entities.MyCubeBuilder there is a property CurrentGrid. The set method for that property has an if-block:
Removing that if-block disables automatic size changes entirely (option 1, this is what my plugin used to do). Adding the setting mentioned in option 2 to the list of conditions would allow the player to toggle it on and off.
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