Better Tree Collisions

Slushtrap Gamer shared this feedback 4 years ago

Trees spawning on planets such as earthlike give the planets a unique feel close to their "real" counterparts. However, the trees themselves don't act nearly as good as they should (and i'm not talking about how they are destroyed).

Every grid, regardless of size, weight or other factors will stop and get the same speed reduction, unless that grid is forced to go forward, such as a wheel on a rover (whereas the wheel hits the tree the rover can keep moving due to the wheel being forced forward).

This is especially problematic for larger rovers that are forced to stop every 100 meteres due to the dense forestry. The fix would be that grids with larger masses have less speed reduction, or even none if the grid is heavy enough. This would be a welcome feature in a future update.

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