August 2020 Optimisations Update Optimisation
Submitted
I’m loving the server optimisations, massive performance increases... but there are cases where grids are not being updated when not near other active grids and players where it is having a negative effect on experience. In the vast majority of cases it’s fine. But space engineers is a game where you can design (and build) a drilling rig to slowly carve into the landscape without supervision. My latest design carves a cylinder 90 meters in radius and 140 deep over many many hours using 5 small drills.
To avoid it failing I need to loiter near it while it works. Could we possibly have a button in the info tab to tag (on a grid by grid basis) something as always modelled and a by player quota of how many of these tagged grids we can have?
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