Advanced remote control blocks

Halstonn Landry shared this feedback 3 years ago
Submitted

Idea for progression to add additional Remote Control blocks with different capabilities.

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-Descriptions-


*Remote Constructor

>small grid version


/2x2x2

/large conveyor ports on back and bottom of block

/small conveyor ports on rear bottom quadrants of left and right sides

/camera on front


>large grid version

/1x1x2(tall)

/top half looks like Remote Control block with conveyor port on back and camera on front

/bottom half looks like conveyor junction- conveyor ports on all 5 open sides


*Auto Controller

> Small and large grid versions

/2x1x1 (long)

/front half looks like Remote Control with Sensor on front

/back half looks like top half of beacon

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-Functions-


*Remote Constructor

/Very small cargo capacity

/(main purpose) While controlling the Remote Constructor and looking through the attached camera the player can use ctrl+G to place blocks remotely as long as the block can the required starter component via built in cargo or conveyor connections

/To represent specialized function (and for balance) Remote Constructor does not have auto-pilot capabilities

/Placing blocks causes increased power draw


*Auto Controller

/functions as beacon with higher power draw

/ functions as six separately configurable sensors (one in each directions, centered on Remote Control half of the Auto Controller) with higher power draw

/(main purpose) owner, antennas, and friendly beacons within antenna range can be added to the autopilot que, in which case, when the que reaches it, the Auto Controller will record the beacon or antenna's current position, then attempt get within (slider adjustable) meters of it. (If the target beacon or antenna is unpowered or out of the Auto Controller's antenna range when the autopilot que reaches it, it will be skipped, but remain on the que so that the position can be checked the next time it is up in the que)

/new actions: next location and previous location (by default each waypoint will have Next Waypoint set in the first slot to automatically advance down the que like normal remote control auto-pilot, but removing this action from the waypoint prevents this )

/new auto-pilot flight mode: follow- every second, Auto Controller will check the waypoint's current location and update the coordinates (remove Next Waypoint action for best results)

/To represent specialized function (and for balance) Auto Controller does not have remote access control capabilities

/Players will receive audio and HUD alerts indicating if an enemy or neutral Auto Controller is tracking an antenna connected to a grid they are controlling or accessing in the terminal

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