Admin use of economy blocks
So the economy update has been out for a few days and I have to say I'm really loving it. I like the trader stations and even faction locations that sell ships. But I feel that as a server owner we're somewhat limited to what we can do with these blocks and I'll explain why while creating my case.
So to start NPC faction locations has stores where you can buy and sell stuff and even some that sell ships. These blocks are all "scripted" to have contracts and items for sale that refresh every 20 minutes unless it's changed by server owners.
Now, this got me thinking of setting up server locations that players can come to, buy or sell their things and be on their way. But upon placing these blocks you cannot set up "creative" or predefined stores that never empties. Nor being able to sell ships from the new location I built.
Another thing I hope keen will look at is the number of ships that are in stock. Instead of it just being one we can predefine how many of a type of ship is in stock. That will help if a lot of people is in one location and then someone buys all the good ships and then having to wait for the store to reset.
I hope that KSW would consider changing that so that server owners can have more freedom over the economy and set up locations to their desire. Personally I'd like to have more than one store block at my locations. One buying and selling ores, another buying and selling tools and ammo, another one buying and selling materials, and another one selling ship blueprints.
I'd also like the ability to set starting funds. Imagine a server disallows spawning at random locations but instead spawn at a safe zone, where they have a higher starting balance, and then being able to choose whether they want to buy a miner or a flying ship or even a rover.
If Keen would do this then it will really open a lot of possibilities.
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