Add Mechanical parts and more ship systems

Alex Cutforth shared this feedback 5 years ago
Submitted

I think what space engineers needs is more mechanical parts. Stuff like axles, gears, sprockets, chains, caterpillar wheels, suspension, winches, magnets, more rotors, servos, hinges, more pistons.

There should also be non-motorised versions of everything to be used for attachment.

Axles should be able to go on any angle as long as it meets up with another block on the grid or subgrid.

Sub grids should be able to be attached in two or more locations now without having to connect the part head separately to form a proper connection.

This would allow us to make robots and tanks. Motorised moving parts should be able to be attached to a control axis such as mouse movement to make tank turrets rotate.

Lock blocks could complement these parts. These would be able to form airtight seals with any block from sub-grids in order to make custom hangar doors and ramps.

Timer blocks and scriptable blocks should be removed and instead these can be created inside ship control menus. Instead of timers, we can have sequences which could be compared to visual scripting. Another new system could me movement sequences. These would have similar UI to making an animation except with rotors, pistons and any other moving parts(Events could also happen at certain points like opening doors within these sequences).

These sequences and scripts can also be set to be run at certain ship events, like parking brake unlock/lock, startup and shutdown, and keypress events. The movement sequences can be set to control axis if these sequences are used for movement.

Control panels should not be able to input text as they don't really have a keyboard, and flight computers should be added as these would have a visible keyboard like the programmable blocks.

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