[ModAPI] A way to disable physical collisions between 2 entities

Digi shared this feedback 13 hours ago
Not Enough Votes

This is already a feature the game supports and uses, in suspension blocks it disables collision between the wheel grid and the suspension grid. That is quite a useful thing to have for modders that want to do certain things that would end up slightly touching at high speeds and cause clanging noises.

If this system isn't additive so that multiple mods can do the same entities independently with other entities (e.g. GridA needs to not collide with both GridB and GridC, by 2 separate mods), then please make it in such a way to function additively.

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