My Feedback Love SE, but Big problems with SE2 My feedback

Rick Bardock shared this feedback 6 hours ago
Not Enough Votes

1. Projector system big problems, where to start... I attempted to first start constructing my dream ship in my survival game using the Projected system, I got pretty far into constructing it and was satisfied enough to start welding it. Big problems issued…

2. There’s no way to connect the projected grid to the asteroid I was at, all it took was the slightest bump to start the new grid moving.

3. There’s almost no great way to line the projected grid to another grid, I attempted to engineer a solution by using another ship to fix a small piece of the projection to the landing gear on my static grid, which I somehow built from another pregenerated structure. All seemed fine, however once I started to weld the thing, clang happened again the slightest bump from even my character this time, which shouldn’t be the case. Do you know how impossibly hard it is to attempt to catch a run away grid with the super short range landing gear? Anyways, player with this over 5 attempts, and around 2 hours of attempts.

4. Finally I somehow got the projection lined up and not connected to any static grid. I connected up about 8 pistons to a welding setup and crashed every time I attempted to extend through the projection. Extending normally, no issue, but through a projection, doesn’t work…

5. Did you know that you can’t copy an area of a projected grid? This is a huge issue as you can’t select a starting area with a partial copy with no supporting structure…

6. As I didn't have an interior yet, I decided I would just build the projection in creative, but lo and behold, when pasting in the blueprint I customized in survival mode, the whole thing is pasted in as an unwelded skeleton. When pasting anything into the game from a blueprint in creative mode, it should either always paste in fully built, or at least give you the option to past it in fully assembled.

7. I then attempted to weld the thing in creative, only to discover how hard it is to weld something that already has structure… I even attempted to download some Extended Ship welder mods to weld a very large area, but sadly there are no creative mode options… There needs to be an option, when pasting to spawn in as fully built, or an option to auto weld the grid. Come on guys, It’s creative mode…

8. I then attempted to start another construction next to the skeleton and was making good progress, when I attempted to edit symmetry mode. I wanted to either add a new symmetry to the grid or remove the old one and start a new symmetry mode from another angle. Sadly, there is no way to add or edit symmetry mode while already having a symmetry mode active on a grid… Again , in creative mode….

9. Your systems are bugged at the moment and your game isn’t just unfun currently, but it’s unplayable if you're attempting to be creative, which should be the whole point…

10. When posting in other people’s creations from the workshop on survival mode, i’ve discovered that there is no way to edit a grid that you welded up in survival mode… It’s like locked or something…

11. I’ve decided to take a break from the game for now, I expect the game to be patched up upon my inevitable return, I hope. I have high hopes for this game, but it is by no means ready in its current state. Thank you for reading this.

PS: I was attempting to build the CR90 Corvette from StarWars, the creative would have been front page worthy if your systems worked as intended, but that will have to wait...

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