An idea for better 'Remote Control' & 'AI' Movement blocks

Lokiawa shared this feedback 4 days ago
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Since the logic for the "a.i." type of blocks are not going to be further made "smarter." How about an option to add a slider to adjust how 'precise' they are when travelling through or near GPS Coordinates?

- Anytime I would use these 'a.i.' type blocks they would fly toward their assigned GPS coordinate(s) but would somehow miss and they would then have to turn around to fly through the coordinate, then would resume to the next coordinate(s) and repeat the process.

- 'GPS Accuracy' slider: The lower end of the slider the less accurate the flight logic, the higher end of the slider the more "accurate" the flight logic. This function would be a separate option from the 'Precision' flight toggle as "Precision" affects the grid speed whereas the 'Accuracy' slider would not affect speed and only change how accurate the grid would travel to & through a GPS coordinate.

- Think of this like a radius around a GPS coordinate. The slider would adjust how big or small the radius of accuracy the grid's "a.i." blocks would recognize and travel through. The larger the radius the less accurate, the smaller the radius the "more" accurate the grid(s) would travel through.

Thanks, Sebumei AU for the idea.

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