DLC adding a game mode with better NPC factions and Economy

akhenaten shared this feedback 20 hours ago
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A DLC with a new sandbox game mode improving on the faction and economu system:

Bigger and Better Trading Stations:

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Currently in SE there're 5 types of trading stations: Trader, Builder, Miner, Military and Pirate. I propose big trading stations in space with all 4 of the Neutral NPC specialties(Trade, Builder, Miner and Military) replacing the small stations scattered across space. The position of these new massive stations would be known to the player at the beginning of every game. This would make an economy playthrough more viable since the player no longer have to go looking for the specific station type they want.

NPC Factions:

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Currently in SE NPC factions are divided by specialty, the builders sell ships, the traders sell parts, the miners sell ingots and the military sell weapons. I propose to replace these with two corporations vying for control of a portion of space instead. These corporations would be in a "cold war" where they would undermine each other through proxies and covert operations. The big trading stations would serve as faction HQs. In the corporation HQ the player could pledge allegiance to that faction and start working for them. There would be missions to destroy a ship belonging to the other faction, to retrieve a datapad from a ship destroyed by pirates in enemy space, etc.


Faction-Player Interaction:

This new game mode could be played in an asteroid only game, on a two or three planet game. I believe a two planet system would be best, each one dominated by a faction. Once the player pledge to a faction they would be able to build a "faction terminal" and start earning reputation with that faction. The faction terminal is a block built in a player owned station and serves as a means of communication. It would allow messages, offers, demands and missions to be relayed to the player, it could also be used to request services such as a friendly warship to help with defences or a "trade ship" to be sent to the player. Any hostile action against the player by the factions would be directed at the structure with the faction terminal.


Better Piracy:

According to the wiki: "Their aim and purpose is unknown, but what is known is that they desire the destruction of anything the Engineer produces"... That doesn't sound like pirates. Pirates are thieves, and in SE there's nothing they should crave more than Space Credits. Once the player has built a faction terminal pirate ships would start to show up and demand a certain amount of credits. The player would have a timer to choose between 2 options: pay up in the faction terminal or be attacked. Pirates could also attack the player when carrying a certain amount of ore/ingots when in enemy faction space. The planets would have no platinum and the asteroid spawn rate would be reduced to very low, this would make platinum and uranium "treasure" materials usually bought at trade stations, scavenged or stolen from NPC cargo ships by the player.


Neutral/Independent Stations:

Not all stations would belong to the big factions, there would be small planetary/asteroid outposts that would work as space taverns where tired engineers would stop to re-charge their ship batteries, get some food and rest, they could work in more or less the same way the vanilla trade outposts work currently. In these places people could talk to other Engineer NPCs and learn the position of ancient derelict ships containing valuable materials(some of these could be pirate traps), crashed ships, secret Factorum instalations and other points of interest.


Human NPCs:

For context, here is a typical bar in a space station in Elite Dangerous:

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Now compare with the main hall of this station I found on Triton:

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To the side we can find the kitchen area, you can almost imagine the NPC cook that should be here selling food items:

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It is a great disapointment entering a station and seeing it's empty, there are chairs, beds, toilets and food for sale but no one there. We encounter dead engineers while exploring all the time, there're pirates and stations are not run down ruins, they're kept and cleaned, there should be people there! I know you guys have plans to add them to Space Engineers 2, but they're really missed in SE1 and would greatly add to the immersion. While SE2 is still in development, it would be nice to get some basic NPCs in SE1, just 1 NPC character in a station selling drinks/food and someone in the pirate ships to shoot at us would be enough. If not possible, at least some datapads with lore explaining why there are only unmanned ships in this system: A great catastrophe, skynet, a plague, something.

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