More mechanics diversity for PVE cargo ships spawn
I would like a few more mechanics to the cargo ships spawns, what was updated is new (very nice) ships and drones with the new AI blocks that give them more behaviors. but the core stay the same: they spawn in at point A and the autopilot go to point B
here are a few mechanics that could be added, i think, relatively easy.
add a few options on when, where, and why they spawn in the SBS files.
Maybe something like the more PCU you use, bigger enemy threat spawns in. and have in the SBS file the minimum PCU a player need to have before a ships (more dangerous one) spawn in
And instead of them flying in a strait line with the autopilot going to a single waypoint, have it go to multiples waypoints to make kind of a search pattern for certain military or pirate ship. Have multiple patterns calculated ex: one is a simple zigzag, another is a 8-16 waypoint simple spiral or just pick 5-8 random GPS waypoints points with maybe 2 km of distance between each waypoint. then have them de-spawn
Or (this might be a bit harder) have them look for beacon and/or antenna signals, if it's hostile the military or pirate ship could decide to investigate
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