suspension needs spring rates
in the game's current state, the wheel suspension presses a wheel against the ground with a discrete constant force. this is quite detrimental to ground based gameplay as it actually makes handling unpredictable and is an unrealistic way to simulate mechanical suspension. it should be common knowledge that cars in the real world rest on springs, but not everyone knows that springs don't actually apply a consistent force against an object when compressed. this is where the term spring rate comes into play. the spring rate is a measurement of the spring's force per a given distance of compression. for example, if a spring has a rate of 2N/cm then to compress the spring by 3 cm you'd have to apply 6 newtons of force. if Space Engineers were to simulate spring rates in suspension blocks, driving would be significantly less stiff and feel much better for every vehicle
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