Seperate entity merging to reduce lag
Hi! I was wondering if there were a way to implement item entity merging, so that if there were 5 stacks of steel plates (as an example), with different numbers in each stack, the game would detect and merge the stacks together to reduce item count and lag, while maintaining the number of steel plates. I know this isn't always a problem, but I'm using the Nanite Control Facility mod (not under your control, I understand) and it can't pick up temporary item containers, despite it being able to pick up bodies, so I have to toss items into my inventory, then onto the ground (may I also suggest making it so you can take items out of them directly, so you can throw them onto the ground without being limited by inventory space?) so that the nanites can pick the items up. I know that this particular use case isn't relevant to the base game, but I feel that this would ease the strain on computers in general
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