Voxel Hand Revision
I have a suggestion for the voxel hand. The voxel hand in the game has many different features, but one feature I feel it needs is a “restore” feature. Whenever I use it to dig an area for a base, I almost always find that it went out of the area I wanted it to be in, and now, the terrain is messed up. Without having a “restore” function, i have to use the “create” mode of the voxel hand. The problem is, whenever i do that, (and I’m pretty sure when others do as well), I am left with an area that looks nothing like the original.
The way to make the “restore” tool, would be simple, code the tool to set voxels in the chosen area back to the original state. This tool would help a lot and I’m sure the community would appreciate it. Please consider this.
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