Correlation Actions
It be really nice if I could set a block to correlate with another, like I have a subgid on my ship with a thruster and set it to correlate with one of the thrusters on main body of the ship. If I accelerate in a way the main body thruster activates, the subgrid reacts too and with the same intensity.
This doesn't have to be only thrusters. You could correlate rotors together so they work in unison. Or a light's blinking interval with battery fullness. There should be a starting and end value it doesn't cross.
You can set a multiplier, maybe a component is angled and would be better to do like... 60% of what the other one does, or maybe 120%.
This doesn't have to be a new option for blocks, but a block that does this where it takes an input and apply it to an output.
My original idea is that it be nice if I could use a simple way to make make thrusters work like it is one grid without scripts or too many event controllers.
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