Targeting Subsystems using Toolbar Actions not consistent
When using turrets, AI Defensive/Offensive, and Turret Controllers, the handling of targeting sub-systems are not consistent between block types.
Vanilla turrets have the ability to cycle subsystems like: Weapons, Power, Propulsion, Defaults. That's great as one hotbar slot will allow the user to get to all options in a reasonable way.
But when it comes to AI Defensive Blocks and other types, the feature isn't there. The block defaults in "Default". However, you cannot cycle sub-systems. You have to create a slot for each sub-system type and press the one you're after. Also, there's no way to return to "Default" via an action.
If you could make sub-system targeting actions consistent among all blocks that use it, that would be a great QOL for players.
Thanks!
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