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Ideas For SE2 - Regarding Sub-Grids and Liquids

Faded Insanity shared this feedback 11 months ago
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Airtightness - By making air use fluid physics you could give it an ever so slight viscosity which will keep it from sliding through those microscopic cracks in between sub grids this would allow you to make sub grid doors or moving parts in general that if well enough contact is being made provide effective airtightness this would also be useful in submersible builds such as moon pools, so now you can make retractable custom cockpits for jets


Sub grid Projecting - I believe this could be done by allowing rotor/hinge/piston heads to project their own grid, this could be done by keeping track of which sub grids are connected to which rotor/hinge/piston then when that part is built, attach a projection of the corresponding sub grid to the rotor head and connect projected rotor head to projecting rotor head of the same ID, this could also probably be modded into SE1


Multigrid Building - Not an idea per say but i would like to be able to attach small grid directly to large grid as we did in medieval engineers

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