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List of things needed for automation

Beacon of Wierd shared this feedback 6 months ago
Not Enough Votes

The automation update was great, especially the event controller, but much of the functionality of old things need an update in order for the game to be playable when trying to automate things. I've spent approximate 20h trying to build an automatic drilling rig using hinges and it's simply not possible in the current version of the game due to very simple things. Here is a list of things which would need to change:


- Add a "Set variable to specific value" action.

The current "Add velocity"/"Increase limit" etc are way to coarse and next to useless because of this. It's Currently impossible to do simple things like having a drill move very slowly because of the set intervals. Same thing with rotors/hinges, 3 rpm is extremely fast when trying to drill and you have to rely on reversing a set value, meaning you can't ever stop the drill. The only way around this is using the hinge lock, which has other bugs right now :( Being able to set the speed/limit/whatever to a fixed value using an action would be a million times more useful.


- Timer cannot handle fractions of a second, appears to be a 4 year old bug that's still not fixed.


- Locking hinges causes their angle to go from negative to positive (triggering any events "angle changed" events)


Here is a list of quality of life improvements (which also might help with performance)


- Add a list of actions (like the timer block has) for sensors, event controller

Currently you need a timer block just to store actions, takes up a lot of PCU and lags servers.


- Hinge/rotor lock only has toggle on/off, need separate ON and OFF actions for advanced use.


- Every action that is currently "Toggle on/off" needs a separate ON and OFF action for the same reason.


- Add a way to remove (or even better, recycle) waste material. Currently people just eject gravel and wait for it to despawn, this is a waste of performance.

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