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Vehicle controls overhaul suggestion

Michał Nowak shared this feedback 13 months ago
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The game would allow for much more advanced machines if vehicle controls were more advanced than using one function of one block at a time by default.

I think a good solution would be to add an in-game mapping menu, that would bring up a graphic of a keyboard. The keys always in use, like ESC and F, would be marked as unavalible, and keys like WASD would have their default functions assigned but could be overriden. Then controls could be assigned in a system similar to what the game Mars First Logistics does, where you can switch channels(effectively profiles) and assign comfortable controls to the avalible keys.

For example, hinges could have a "move up while held" option, that could be mapped to the up arrow to move a hinge in a crane arm. Or rotors could move wheels to drive, and another set of rotors would have "return to default position" checked to work as steering mapped to respond to A/D, to allow for custom suspensions without scripts.

Overall, this would enable more creative builds by removing the limitation of having to remember what each number key does, and allowing for more natural controls

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