Slicht weapons rebalance
The new weapons are great but their balance feels a bit of especially together with the old turrets so I would like to see the following modifications:
- increase assault guns splash damage an rate of fire. On multiplayer servers people prefer the artillery cannon over the assault gun as it has far more dpm. By buffing the rate of fire and the splash damage the assault guns would gain similar dpm to the artillery but with the goal of damaging internals making turret choice an actual choice. This would make the assault guns the HE guns and the AP guns.
- reduce the rail guns charge time: the rail guns dpm is to low compared to all other weapons.
- increase Gatling and rocket turret Health: right now these weapons he stripped of a ship extremely fast. Not only are they low dpm but the do not last in combat to provide anny kind of point defense/close range dpm.
I hope you can consider this feedback
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