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Allow us control Jump Drives with Timers, scripts, autopilots, and automation!

NovaEngie shared this feedback 9 months ago
Not Enough Votes

There are so many more amazing things that could be done with this game, especially using the new automation features, if you could just automate jump drive use. Imagine automated inter-planet cargo delivery, automated defense where a ship jumps away if attacked, long-range missiles, and more. This hard limitation is a significant detriment to player creativity. Please allow this. It would be so simple to enable and would add so much depth to gameplay.

Another feature that would be nice for automation blocks or autopilots would be a checkbox on the module (which can be allowed or disallowed in world settings as desired) to allow the module to be considered a player for functionality purposes, so it would allow for continuous operation outside the normal player range. This would, of course, cause more overhead and resource drain, but not really any more than an actual player operating the ship. That's why it should be a toggleable world option in addition to a checkbox on the module.

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