Ship-Toolbar_Config-Toolbar-Programmable_Block-Tooltip_ARGUMENT_MISSING
Dear Sirs,
As an enhancement, please concatenate "{Argument}" to the tool tip which pops up for the programmable block. As you can see in the attached picture, the full name of the block, plus the run option is displayed, but the Argument which is specified when the block is assigned to the hotkey is not appended to the string, so it is not possible to see which option is being invoked.
The current option is to have multiple Programmable Blocks, each named for the option to allow for disambiguation, but when you up your game, and merge those separate scripts into one master script, there is no way to tell which hotkey will invoke which Argument is being passed in.
Please tag this as an "enhancement" for the next time someone is working on this section of code.
Thanks,
John
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