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Checkbox for overriding range of the turrets for AI blocks Automatons DLC

Oimis shared this feedback 16 months ago
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Every turret have "AI targeting radius" setting, where you can lower attack radius. But, for example, block named "Attack AI (Fight)" from Automatons DLC ignores this setting and sets it to maximum when it's ON. It happends because AI blocks have the ability to override and extend the range of the turrets every time.


You can set up an event controller, use the "detect distance to target" event. Set it to needed distance and make it enable / disable your turret when ever the target is inside that radius. This takes time to set up for more then one turret system and eats more PCU because of more scanning blocks.

My solution is to add checkbox "override range of the turrets" for AI blocks.

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