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Thruster Override With AI Blocks
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Hi,
Currently when using and enabling the ai behavior on the AI Move block, it overrides all thrusters on that grid to be used by the AI Move block. this makes it so you can't use or even override any thrusters on that same grid while the AI behaviour is turned on.
It would be great to be able to specify which thrusters the AI Move block shouldn't use or even just make override thruster ouput work when the AI Move block is turned on.
This would give us way more freedom while creating AI vehicles and missiles.
For example when building a missile, we could use the Thruster override fuction to boost the missile in a direction even before the AI block has detected an enemy.
Thanks for your time and efforts.
Kind Regards,
Arno
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