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Reactive Textures

Thales Benetti Vieira Vaz shared this feedback 20 months ago
Not Enough Votes

Some textures are variations of the basic, I suggest a recourse that make the basic texture adapt the situation.

Example, In the Triton planet, the texture turn "Frozen armor". In Pertan became "Dust Armor Skin". After an explosion became "Heavy Rust Armor".

It can be make if we think the texture in layers.

First layer: Solder Pattern

Second layer: Material

Third layer: Color

Fourth layer: Details like ice, dust or rust

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