This object is in archive! 

Server: Move initial client join data sync to background thread

Jason Platt shared this feedback 18 months ago
Not Enough Votes

When a player joins my dedicated server there is a spike of network traffic, right as the player joins (you enter the world, but before in game "streaming" starts). This results in the connection problem message for everyone on the server. The data being sent should be made non-blocking and/or use a background thread, such that it only impacts that player.

Leave a Comment
 
Attach a file