[Automatons Beta] Warheads do no damage if armed and destroyed by impact
I am currently playing around with auto printed missiles. I notice that the warheads do almost no damage if they are not triggered by a proximity sensor. This might be intended behavior but i think it is not wanted. Unfortunately the proximity sensor takes a long time to trigger. I am guessing 2 ticks. Unfortunately this is 3.3 meters in game at 100m/s. This means that sensor ranges need to be really long often generating a premature detonation.
Please do not nerf automated printing of drones it is a lot of fun. Currently the damage vs resources spend is really low.
To reproduce loop the Missile builder with some tweaks to the timer block and observe a large grid target while it get pummeled by missiles. With the added missile boat it is a bit harder to observe single impacts.
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