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Warfare 2 target acquisition and lock on feature tied to a block.

Joni Lindfors shared this feedback 21 months ago
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This request is quite simple, make the target acquisition and lock on feature tied to a block, maybe one with limited view arcs and limited number of targets it would be able to track at once at that, instead of just automatic one from the cockpit.

The reason for this is quite simple. Space Engineers at it's core is a game about engineering and building your own design and more features requiring more thought the better. If you need to think on the placement and quantity of blocks needed for a complete coverage on a ship then it makes the whole process more interesting, at least in my opinion. This would also have the added benefit of being the sort of radar block that people have been asking for for quite some time now.

As an added suggestion the block could have a further range than the current 2km as it could be cool to have contacts sitting menacingly outside of engagement range and would make hit and run from max range less op if you could see the ship there before it strikes.

Furthering the suggestion a sort of lock on or detection warning feature where the target ship is made aware that they have been seen or are being locked would add further nuance to engagements featuring multiple craft

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