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Add a "Jump to Obstacle" option for Jump drives. (Or add it to "Blind Jump".)

shiftyshadow shared this feedback 2 years ago
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I'm thinking a radio button option. When it's checked and you do a "Blind Jump" you will stop when that jump encounters a rendered object. This way you can just aim at something you want to jump to and jump there. Even making this the default way "Blind Jump" works would be great.

If you would jump to a grid or asteroid have it pull you out of the jump in a nearby location like it already does when you try to jump too close to such objects using waypoints.

If you would end up in P-Gravity end the jump right at the edge (or 1km away).

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