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PVP EXPERIENCE FIX

DDario shared this feedback 22 months ago
Not Enough Votes

Here is my effortpost about how to fix the PVP experience in Space Engineers. It's a clear roadmap on how to set players on a collision course with eachother greatly improving PVP gameplay. Which doesn't really need that much improving because it's very fun, it just needs to actually happen. We can do this by changing 2 systems.


Part 1:

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TL;DR Safezone is cheaper to upkeep in power and chips, takes an hour to initially boot up, protects against strangers digging near it in 2x the radius, but it must deactivate for an hour, once per week during a window the creator chooses. You can claim a spot but you must periodically fight for it. Now onto part 2.


PART 2:


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No TL;DR required for this one. The jetpack accelerates and brakes slower. It's not fun for the defending player when all the attacker puts up on the table is a launcher, some rockets, and a hydrogen bottle. We've all been guilty of this. Curbing jetpack acceleration so it can't evade thousands of gatling bullets will encourage using vehicles or drones instead.


The Warfare 2 update promo was very cool but it was the equivalent of a choreographed dance video. While it may rarely happen if we are being honest the actual average experience is closer to flying around for hours searching for other players all hidden very far away or behind an invulnerable shell. Even if you personally have refined the skills to do so somewhat effectively for each one of you there are dozens of others who have decided they are bored and to do something else. It doesn't have to be that way.


Offline raiding, safezone shields, and hiding. These tweaks strike the balance between them and we are given world PVP. I hope you vote for this.

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