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Projectors do not work after restarting the server.

Богдан Савіцький shared this feedback 11 months ago
Not Enough Votes

10:20:16.1998 [ERROR] Keen: System.NullReferenceException: Object reference not set to an instance of an object.

at Sandbox.Engine.Multiplayer.MyClientState.CheckPlayerAttachedEntity(MyEntity entity, String& error)

at Sandbox.Engine.Multiplayer.MyClientState.ReadShared(BitStream stream, MyEntity& controlledEntity)

at Sandbox.Engine.Multiplayer.MyClientState.Read(BitStream stream, Boolean outOfOrder)

at VRage.Network.MyClient.ProcessIncomingPacket(MyPacket packet, Boolean skipControls, MyTimeSpan serverTimeStamp)

at VRage.Network.MyClient.UpdateIncoming(MyTimeSpan serverTimeStamp, Boolean usePlayoutDelayBuffer, Boolean skipAll)

at VRage.Network.MyClient.OnClientUpdate(MyPacket packet, MyTimeSpan serverTimeStamp)

at VRage.Network.MyReplicationServer.OnClientUpdate(MyPacket packet)

at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)

at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)

at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)

System.NullReferenceException: Object reference not set to an instance of an object.

at Sandbox.Engine.Multiplayer.MyClientState.CheckPlayerAttachedEntity(MyEntity entity, String& error)

at Sandbox.Engine.Multiplayer.MyClientState.ReadShared(BitStream stream, MyEntity& controlledEntity)

at Sandbox.Engine.Multiplayer.MyClientState.Read(BitStream stream, Boolean outOfOrder)

at VRage.Network.MyClient.ProcessIncomingPacket(MyPacket packet, Boolean skipControls, MyTimeSpan serverTimeStamp)

at VRage.Network.MyClient.UpdateIncoming(MyTimeSpan serverTimeStamp, Boolean usePlayoutDelayBuffer, Boolean skipAll)

at VRage.Network.MyClient.OnClientUpdate(MyPacket packet, MyTimeSpan serverTimeStamp)

at VRage.Network.MyReplicationServer.OnClientUpdate(MyPacket packet)

at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)

at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)

at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)

Replies (1)

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1

He turns on the projection, but after the start of welding, he throws you out of the game.

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