Projectors do not work after restarting the server.
10:20:16.1998 [ERROR] Keen: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Engine.Multiplayer.MyClientState.CheckPlayerAttachedEntity(MyEntity entity, String& error)
at Sandbox.Engine.Multiplayer.MyClientState.ReadShared(BitStream stream, MyEntity& controlledEntity)
at Sandbox.Engine.Multiplayer.MyClientState.Read(BitStream stream, Boolean outOfOrder)
at VRage.Network.MyClient.ProcessIncomingPacket(MyPacket packet, Boolean skipControls, MyTimeSpan serverTimeStamp)
at VRage.Network.MyClient.UpdateIncoming(MyTimeSpan serverTimeStamp, Boolean usePlayoutDelayBuffer, Boolean skipAll)
at VRage.Network.MyClient.OnClientUpdate(MyPacket packet, MyTimeSpan serverTimeStamp)
at VRage.Network.MyReplicationServer.OnClientUpdate(MyPacket packet)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Engine.Multiplayer.MyClientState.CheckPlayerAttachedEntity(MyEntity entity, String& error)
at Sandbox.Engine.Multiplayer.MyClientState.ReadShared(BitStream stream, MyEntity& controlledEntity)
at Sandbox.Engine.Multiplayer.MyClientState.Read(BitStream stream, Boolean outOfOrder)
at VRage.Network.MyClient.ProcessIncomingPacket(MyPacket packet, Boolean skipControls, MyTimeSpan serverTimeStamp)
at VRage.Network.MyClient.UpdateIncoming(MyTimeSpan serverTimeStamp, Boolean usePlayoutDelayBuffer, Boolean skipAll)
at VRage.Network.MyClient.OnClientUpdate(MyPacket packet, MyTimeSpan serverTimeStamp)
at VRage.Network.MyReplicationServer.OnClientUpdate(MyPacket packet)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
He turns on the projection, but after the start of welding, he throws you out of the game.
He turns on the projection, but after the start of welding, he throws you out of the game.
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